At Gamistry (website) I worked as a level designer for my internship.
As I love things procedurally, actually building levels instead of generating them was a very interesting thing to do.
Munch Time 2 is the successor of Munch Time, a puzzle platformer for mobile devices involving a chameleon that has to use his color swapping ability to lunge among flowers.
I learned a lot about level design, rewards, story telling but also about team structures, monetizing and editor tools programming.
The game is not yet finished but will come to a mobile device or Xbox One near you in the near future.
My roles were:
- Level Design
- Story Telling
- Game Design advisory role
- Programming small gameplay things.