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Munch Time 2 – Internship (2014)

At Gamistry (website) I worked as a level designer for my internship.
As I love things procedurally, actually building levels instead of generating them was a very interesting thing to do.

Munch Time 2 is the successor of Munch Time, a puzzle platformer for mobile devices involving a chameleon that has to use his color swapping ability to lunge among flowers.

I learned a lot about level design, rewards, story telling but also about team structures, monetizing and editor tools programming.

The game is not yet finished but will come to a mobile device or Xbox One near you in the near future.

My roles were:

  • Level Design
  • Story Telling
  • Game Design advisory role
  • Programming small gameplay things.