Always pursuing the ambition to create new and exciting things that inspire me and the people around me.
As a Game Designer I entertain the player, educate them how to play or simply have them ‘feel something’: the joy of achieving the impossible or the sadness of losing a digital friend.
As a Programmer I design complex systems that ‘simply just work’ and implement them. From fluent character movement to complex procedural generated worlds that come to life at the press of a button.
As a 3D Artist I try to make beautiful imagery that has a profound and lasting impact on the viewer. From full detailed environments that you are physically unable to ever walk in to well thought out product visualizations.
As a Producer I try to unlock the potential of myself and the people I work with to enable them to do the things they are good at while maintaining the product vision and goals.
Combining these disciplines I find myself in a position to create the things that I think matter. At the pinnacle of art and technology.